A Real World Design Process

I’ve had the luxury of working on big projects for big brands with big budgets. I’ve had the privilege of working on tiny projects for tiny brands with non-existent budgets. I work on client projects, and open source projects. I work on our own internal projects. I work on personal projects. Through it all I have a design process. It grows and changes. It flexes with budgets and timelines, but at the end of the day, it’s the process that I keep coming back to. When I’m stumped, and my work sucks, it’s the process that gets it back in line.

I’ll talk about wireframing, and prototyping. When to use photoshop, and when to go straight to the browser. How to bootstrap a UX test, and when to ask your Mom for design advice. What steps you can skimp when you’re pinched for time, and how to find inspiration with our copping someone else’s work.

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About Michelle Schulp Hunt

Michelle is based in Minneapolis, MN, and is currently the Director of UX Engineering at Lone Rock Point. She has previously collaborated with clients ranging in size from solopreneurs to enterprise as an independent consultant. Michelle employs a strategy-based approach to design and development focused on solving tangible problems and achieving real goals based on how people think. She loves the open source community, and when she is not pursuing professional, personal, or wellness goals, she enjoys giving back through speaking and connecting with others. Her passions are communication and empowerment, and she believes in the power of "Why?"